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21. Defender missles - in Ships and Modules [original thread]
Edited by: Sybilla Prior on 24/09/2009 17:49:02 Originally by: Gunns AbeLazin IMO, the reason defenders should continue to suck is because making them better would make Caldari even WORSE at PVP. Currently, for DPS all Caldari really ...
- by Sybilla Prior - at 2009.09.24 17:48:00
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22. [proposal] Give defender missles a better targetting abillity - in Assembly Hall [original thread]
As it stands, defender missles all target the closest incoming missle, no matter how many defender missles are fired. Once the incoming missle is destroyed, the remaining defender missles allready in flight do not find another target and become us...
- by Sybilla Prior - at 2009.09.24 13:46:00
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23. [Suggestion] Battleplans - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto You might be thinking a bit ambitious in how it would work - automatic target splitting for jammer seems a bit crazy to me. That said, I like the idea. I've heard something similar on the strategic scale is...
- by Sybilla Prior - at 2009.09.24 13:41:00
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24. Defender missles - in Ships and Modules [original thread]
Originally by: Madner Kami Edited by: Madner Kami on 23/09/2009 23:31:48 Originally by: Sybilla Prior If they made them stronger, and thus it'd take less defender missles to take down incoming missle fire, would you use them mo...
- by Sybilla Prior - at 2009.09.24 07:20:00
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25. Neut-destroyer?? - in Warfare & Tactics [original thread]
Originally by: Lt Forge Actually, I did use a cheap version of this, with my own skills. I asked a buddy to 'escort' me and be the DPS-boat of the two. Well, for the exception of two ships (both Amarr, heavy cap cruiser users) we caught,...
- by Sybilla Prior - at 2009.09.23 23:30:00
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26. Defender missles - in Ships and Modules [original thread]
Originally by: RC Denton Originally by: Sybilla Prior Do any of you use defender missles, and if so, to what effect? Can they shoot all missle/torpedo types out of the sky? Is it effective to take a drake into your gang which can s...
- by Sybilla Prior - at 2009.09.23 23:02:00
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27. Defender missles - in Ships and Modules [original thread]
I was thinking, since the only thing that matters in deciding which type of launcher to launch your defender missles from is the rate of fire, the best choice seems to be the rocket launcher II, with a 3.2 second rate of fire without skills, and a...
- by Sybilla Prior - at 2009.09.23 22:15:00
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28. Defender missles - in Ships and Modules [original thread]
Originally by: AstroPhobic Useless, don't ever use them. Smartbombs are more effective at taking out missiles than defenders. Do defender missles not always hit the incoming missles then?
- by Sybilla Prior - at 2009.09.23 22:09:00
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29. Defender missles - in Ships and Modules [original thread]
Do any of you use defender missles, and if so, to what effect? Can they shoot all missle/torpedo types out of the sky? Is it effective to take a drake into your gang which can shoot 7 of these in one volley? Do they auto-lock onto incoming missles...
- by Sybilla Prior - at 2009.09.23 21:58:00
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30. Neut-destroyer?? - in Warfare & Tactics [original thread]
Originally by: Lt Forge Level V mode engaged. [Thrasher, Neutaholic] Power Diagnostic System II Power Diagnostic System II 1MN MicroWarpdrive II Stasis Webifier II Warp Scrambler II Small Energy Neutralizer II Small Energy Neutralizer I...
- by Sybilla Prior - at 2009.09.23 19:25:00
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31. [CSM/CCP feedback request] How to better use sound in Eve? - in Assembly Hall [original thread]
Originally by: Sybilla Prior Originally by: Dierdra Vaal Originally by: mazzilliu I just had an idea that would seriously improve the immersion aspect of EVE sound: Binaural sound. wouldn't it be awesome to tell where a...
- by Sybilla Prior - at 2009.09.22 20:57:00
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32. [CSM/CCP feedback request] How to better use sound in Eve? - in Assembly Hall [original thread]
Originally by: Dierdra Vaal Originally by: mazzilliu I just had an idea that would seriously improve the immersion aspect of EVE sound: Binaural sound. wouldn't it be awesome to tell where a nearby ships is in relation to you j...
- by Sybilla Prior - at 2009.09.22 20:51:00
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33. Neut-destroyer?? - in Warfare & Tactics [original thread]
Originally by: Belkadan Originally by: Shazard Originally by: Sybilla Prior That makes me wonder, if you notice a destroyer coming onto the grid, and you see it doesn't have any turrets on it, what are you going to do in yo...
- by Sybilla Prior - at 2009.09.21 17:46:00
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34. Neut-destroyer?? - in Warfare & Tactics [original thread]
That makes me wonder, if you notice a destroyer coming onto the grid, and you see it doesn't have any turrets on it, what are you going to do in your tech 2 frig?
- by Sybilla Prior - at 2009.09.21 14:57:00
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35. Neut-destroyer?? - in Warfare & Tactics [original thread]
Originally by: DaDutchDude Edited by: DaDutchDude on 21/09/2009 14:34:09 A couple of problems. First, in a T1 frigate vs T1 destroyer fight, a destroyer should really win, so I don't know why it would have to tackle it and rely on bac...
- by Sybilla Prior - at 2009.09.21 14:51:00
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36. Neut-destroyer?? - in Warfare & Tactics [original thread]
Originally by: DaDutchDude Edited by: DaDutchDude on 21/09/2009 13:49:43 TBH, I think it's a bit lazy of you to ask others to evaluate the setup for you. Try posting a scenario where this would be more useful then a conventional all gu...
- by Sybilla Prior - at 2009.09.21 13:56:00
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37. Neut-destroyer?? - in Warfare & Tactics [original thread]
Originally by: Kirzath You can't compare it to the Curse, because the Curse can do it from 40km. Yes, but at less than 1% of the cost, I think the Destroyer version might be worth it, no?
- by Sybilla Prior - at 2009.09.21 13:46:00
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38. Neut-destroyer?? - in Warfare & Tactics [original thread]
I was looking at new ways of using a destroyer and if I did my maths right, a destroyer with 8 neuts on it actually neuts most frigates completely dry in one cycle, right? Ofcourse this is only usefull in groups because the destroyer wouldn't have...
- by Sybilla Prior - at 2009.09.21 13:29:00
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39. New Mothership Designs - in Ships and Modules [original thread]
Originally by: Noxford Unless you people are talking about a ship-class that has not yet been released by CCP, the MOTHERSHIP (station on wheels) isn't even in development AFIAK. Did anyone watch Alliance Tournament 7? The Devs touched e...
- by Sybilla Prior - at 2009.09.21 13:16:00
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40. New Mothership Designs - in Ships and Modules [original thread]
If I remember correctly there is a technical problem preventing one ship from docking inside another, so docking in a mothership wouldn't be an option due to technical limits. But perhaps they don't need to dock into it for it to perform all the n...
- by Sybilla Prior - at 2009.09.21 10:45:00
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